Clouds, gaming, social networking convergence can be used to create Virtual Spaces.
Virtual Space is a space where subject can
- meet
- play
- find and hide objects
It can be personal, shared and public.
Virtual Spaces are "scenarios" with multilevel dimensions and layers.
They could be seen also as platform: personal platform (fun and/or professional platform)
They are "objects" base structured, modular and scalable.
Starting from the more/most personal one, with different level of security and access they can extend their virtual "dimension" in the digital, virtual world.
In this growth people can decide also to merge, share modules coming from the personal to the shared or public single module status.
The approach is the "proximity approach" in term of emotionally, ideally, experience interested context
In Working In Progress status
In Working In Progress status
Nessun commento:
Posta un commento